Dining Scene Progress Post

My Dining Scene has been progressing at a pretty comfortable pace. I feel like I’m right on track to finish the assignment decently in time without worrying too much. If I want to turn in something a bit more substantial, I am probably a bit behind. I gave up on my original plan of not smoothing my assets. I was spending quite a bit of time modeling my assets to look nice and smoothed out without smoothing. However, some models just look so much nicer with smoothing on I can’t really resist. I think this will make a lot of my future assets quite a bit easier to complete. progressupdate3

Since my last update, I have finished my booths, tables, and started my lighting. I feel that most of my core components are in the scene, and now I mostly just need decoration to make the scene really feel alive. When I threw in my lighting it really started to give me a good idea of the direction I wanted to head. So far I have been going forward without much defined direction, but I think that sci fi neon diner is right up my ally. Having a solid grasp on the theme I want to achieve is really going to help me stay excited moving forward, which I think is important.

My next post should be of my final render. With textures and some decorations in scene I think this scene will really come to life.

 

230 Update Post

This is my second update on my 230 modeling project. So far I have just been modeling my assets. I want to eventually throw my scene into a game engine, so I have been modeling without any smoothing. This means that I need to put in a bit extra work to manually make my edges look smooth and nice, and they’re still just alright. I know that if I knew what I was doing a bit better I could potentially do more tricks to make my assets appear smoother in engine. I am pretty happy with my stools so far, but I am looking forward to seeing them textured. While the countertop of my “bar” area is done, I don’t feel like the bar itself is. I can’t put my finger on what’s missing, but something about it just needs a bit more. That’s why in part I added the footrest on the bottom. I’m hoping that maybe after I texture it it will appear more complete. While my progress modeling has been going at a decent pace, I’m looking forward to starting texturing and really getting an idea of what my final scene will look like.

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230 Diner Block Out

For this assignment we had to start by blocking out our scene. I blocked out a fairly small rectangular diner. I followed my reference image almost exactly. The reference was of a boxcar diner, which made things very clean and tight. In my scene I plan on going for more of a sci-fi look, and I think doing a box car diner but in space will achieve a cool “retro futuristic look”.

 

 

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